Aloha United Micro Soccer Rules click on the link for a printable PDF version.
What Is Micro Soccer
Kindergarteners and first graders play four a side with no goalies. You play 2 twenty minute halves and take a five minute half time.
- Each team must wear shirts of the same color (shorts and socks don’t have to match).
- Soccer cleats are not necessary. Tennis shoes are fine.
- SHIN GUARDS are required.
- Everyone uses a size 3 soccer ball.
- Aloha United will provide every team with several balls, cones and discs. These will be handed out after the Coaches’ Meeting.
Number of Players/Length of Halves/Field Size
Age Players Ball Size Time Played Per Half Field (Yds)* Goal Size
U6 4 v 4 no GK 3 2 x 20 20 x 30 3 yds wide
U7 4 v 4 no GK 3 2 x 20 20 x 30 3 yds wide
We utilize large cones for goals. This allows for the size of the goal to be adjusted if one team is doing all the scoring. In lopsided games the goal for the team scoring goals can be made narrower and/or the goal for the team struggling to score can be widened.
Rules of Micro Soccer
Takes place in the center of the field, at the beginning of each half, and after every goal. The team that was scored upon will kick-off. The other team has to stay out of the center circle until the ball is kicked forward. The kick-off is a pass to a teammate. The kick-off pass is a forward pass (not a pass back). It cannot be a direct shot on the other team’s goal. The team that did not kick off to start the game will kick off to start the second half.
Takes place when the ball passes all the way over the side-line (touch line) of the field. A ball only partially over the line or on the line is still in play. If Team “A” last touched the ball, then Team “B” throws the ball in. To keep it simple, the throw-in is taken from behind the side-line/touch line. (One or both feet can be on or touching the touchline.) If the player makes a “foul” throw-in, demonstrate how it’s done, and have that player do it again. Remember, this is an instructional league. If the player gets it wrong a second time, let the game continue.
3. Goal Kick:
Takes place when the ball passes all the way over the end-line/goal line and was last touched by the team attacking that goal. Place the ball approximately 1 yard in front of the goal, in front of either goal post (traffic cone). Have the opposing team stand back 5 yards from the ball. The ball is now kicked up the field. It is generally a good idea to train your players to kick the ball towards the sidelines. If the ball is kicked in the center, the other team can intercept the ball and have an easy shot on goal.
4. Corner Kick:
Takes place when the ball passes all the way over the end-line/goal line of the field and was last touched by the team defending that goal. The ball is placed at the corner of the field, and kicked by a member of the attacking team towards the goal they are attacking. The opposing team must stand back at least 5 yards.
When a foul is committed (hand ball, pushing, slide tackling), a free kick is awarded to the other team. Explain the foul to the offending player first, “Michelle, remember, no slide tackling”. Set the ball down at the place of the infraction. The team that was fouled takes the free kick from there. It can be anyone on that team. Opposing players must stand back at least 5 yards.
Because the fields are so small, if the “foul” took place close to the defending team’s goal, you place it farther back and towards either sideline.
Free-kicks are indirect, which means they cannot be shot directly into the goal without touching another player (any player from either team) first!
6. Dropped Ball:
Let’s say a dog runs on to the field and play stops, or another ball rolls on to the field and you want to remove the ball so no one trips on it and gets injured. You would stop play. Remove the ball or dog. And then restart play (near to where you stopped the game) by calling a player over from each team. You drop the ball. As soon as the ball hits the ground, the ball is in play. Both players will try to kick it.
There is no Off-Sides in Micro Soccer. If you have a parent who is relentlessly yelling “Off-sides!! Offsides!” Calmly tell that parent, “There is no Off-sides in Micro Soccer”.
8. No Slide Tackling, shirt grabbing, or trash talking. Free kick awarded to other team from point of infraction.
9. No penalty kicks.
10. All players, regardless of ability, will play at least 50% of the time. This is a recreational and developmental league.
11. No Time Outs (except to deal with an injury or discipline problem).
Welcome to the AUSC Micros Soccer Program. This program is designed for the player who is a U6 or U7 (typically between the ages of 5 and 7) who is just getting started in soccer. The program is run through AUSC by parents and volunteers and is designed to provide a fun, safe learning experience for our kids.
The program currently runs in two seasons: Spring and Fall. The Spring season typically starts the first week in April and games run for 7-weeks. AUSC's Micros Program is an inter-club program, meaning that we play against other AUSC teams.
Games are played 4v4 and teams are gender-specific. Each team will have between 6 and 8 players. Halves of the game are typically 20 minutes with a 5 minute halftime.
Season schedules are provided by AUSC to all coaches and parents at least two-weeks prior to the start of the season (the first weekend game.) This might seem like very little notice, but because of the program demand, the demand on volunteers, and the sheer numbers of players, the scheduling process can be quite complex and take 2-3 weeks to complete (because of field conflicts, player movement, late registrations, etc.) If you have questions, please always reach out to your coach or the AUSC for answers. But...please also be patient.
Look for more information as it's available. The program continues to evolve and we are looking at a few new additions in the coming months that will help grow this propular program even more.
All Micros games are played at Life Christian School
5585 Southwest 209th Avenue Aloha, OR 97007